public var cursor:Texture2D;
public var cursorPos: Vector3;
public var exitTime: float = 4.0;
function Start() {
	Screen.showCursor = false;
}
function OnGUI() {
	cursorPos = Input.mousePosition;
	cursorPos.x -= 12;
	cursorPos.y = Screen.height - cursorPos.y-12;
	GUI.DrawTexture(Rect(cursorPos.x,cursorPos.y,24,24),cursor);
}
function Update() {
	exitTime -= Time.deltaTime;
	if(exitTime<=0){
		CoreApplication.setNewLevel(5);
		Application.LoadLevel(1);
	}
}